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Potions will proved an effect that lasts until the player moves to the next level. So far there's a frost potion which adds armor and makes one immune to tile effects (fire, gas) and a bloodlust potion which is essentially quad damage. This might make the player slightly OP. But this late. I don't think anyone will complain. A maximum of one potion will drop per level. Future potions might be: - Levitation: Avoid pits (white) - Speed: Rogue move speed (yellow) - Barkskin: Armor (brown) - Extra life: Avoid one death (green)
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Still some open questions on how they should work.